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Career Technical Education Standards

Digital CommunicationsTV and FilmNetwork Technologies

 

 

 

Digital Communications: 10.0200.13

Standard

Activity Name

Description

  • 10.0200.13 Digital Communications Fundamentals

  • 10.0200.10 Shared Communication Media Technologies Fundamentals

  1. Podcast (Q1-4)

  2. Alice Dance Party (Q2)

  3. DIY video project (Q3)

  1. Students will script and upload podcasts to reflect upon the lessons and activities throughout each quarter.

  2. Students will produce a program demonstrating a type of dance after researching its cultural context and significance.

  3. Students will make a DIY video using ideas and concepts developed in previous courses and present them to the class.

 

 

 

TV and Film: 10.0200.10

Standard

Activity Name

Description

  • 10.0200.10 Shared Communication Media Technologies Fundamentals

  • 10.0200.16 Film and TV Fundamentals

  1. Virtual Bodies (Q1)

  2. Critical Media project (Q1)

  3. How to be a Director (Q2)

  1. Students will investigate how bodies can be represented digitally and what the impacts of those representations are.

  2. How diverse is representation across different types of media? Students will answer this question by researching a media category and measuring the diversity within. Students will critically analyze the media and the implications that come with lack of diversity in film and TV.

  3. Students will explore techniques and concepts behind producing and directing a media creation while building upon previous lessons in critical media, diversity and representation.

 

 

 

Network Technologies: 15.1200.30

Standard

Activity Name

Description

  • 15.1200.10 Shared Information Technologies Fundamentals

  1. Virtual Worlds (Q1)

  2. Citizen Science (Q3)

  3. Arduino (Q3)

  1. Students will research, design, and build a structure reflecting historical and social influences in Virtual Worlds.

  2. Citizen Science is a way for regular people to get involved in science, often by contributing data to larger projects, such as in environmental research. Students will be exposed to different areas of citizen science and how to get more involved in citizen science projects.

  3. Students will be introduced to Arduino and will use self-directed exploration to learn how to use them.