Arizona Standards
Strand 1
Strand 1: Creativity and innovation
Concepts | Activity Name |
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Concept 1: Knowledge and Ideas PO 1. Analyze, evaluate, and synthesize information to generate new ideas, processes, or products. Concept 2: Models and Simulations PO 1. Predict and test the relationships amongst interdependent elements of a digital model, simulation or system. PO 2. Propose or create a model, simulation, or system. PO 3. Predict how one system operates by comparing it to multiple systems, digital models or simulations. Concept 3: Trends and Possibilities PO 1. Analyze patterns and trends and their logical links to form inferences, and forecast possibilities providing novel insights. Concept 4: Original Works PO 1. Create innovative products or projects using digital tools to express original ideas. PO 2. Use digital collaborative tools to synthesize information, produce original works, and express ideas. |
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Strand 2
Strand 2: Communication and collaboration
Concepts | Activity Name |
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Concept 1: Effective Communications and Digital Interactions PO 1. Collaborate with peers, experts, or others in the global community employing a variety of digital tools to share findings and/or publish in a variety of ways. Concept 2: Models and Simulations PO 1. Predict and test the relationships amongst interdependent elements of a digital model, simulation or system. PO 2. Propose or create a model, simulation, or system. PO 3. Predict how one system operates by comparing it to multiple systems, digital models or simulations. Concept 3: Trends and Possibilities PO 1. Analyze patterns and trends and their logical links to form inferences, and forecast possibilities providing novel insights. Concept 4: Original Works PO 1. Create innovative products or projects using digital tools to express original ideas. PO 2. Use digital collaborative tools to synthesize information, produce original works, and express ideas. |
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Strand 3
Strand 3: Research and information literacy
Concepts | Activity Name |
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Concept 1: Planning PO 1. Identify and defend effective key words, phrases, and strategies for conducting information searches. PO 2. Evaluate diverse information sources. Concept 2: Processing PO 1. Locate and synthesize information utilizing advanced search strategies including a variety of search engines, metadata search engines, deep web searches and databases. PO 2. Defend the authority of primary and/or secondary sources used in research. PO 3. Evaluate information identifying facts, opinions, bias, inaccurate and misleading information by analyzing multiple sources. PO 4. Synthesize research information to create new understanding and innovative solutions. PO 5. Apply ethical use of information and media by respecting the principles of copyrights, intellectual freedom and property rights, using information and media technology responsibly, and citing resources appropriately. |
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Strand 4
Strand 4: Critical thinking, problem solving and decision making
Concepts | Activity Name |
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Concept 1: Investigation PO 1. Write essential questions to investigate a complex (multi-step) issue using digital tools and resources. Concept 2: Exploring Solutions PO 1. Plan and manage an individual learning project that collects multiple data sets from diverse sources, creating planning adjustments and course corrections from the knowledge gained. PO 2. Present defendable solutions and make decisions from multiple perspectives using collected resources and data. |
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Strand 5
Strand 5: Digital citizenship
Concepts | Activity Name |
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Concept 1: Safety and Ethics PO 1. Determine when it is appropriate and safe to use various personal digital devices. PO 2. Describe strategies to deal with cyber-bullying situations. PO 3. Advocate and practice safe, legal, and responsible use of digital tools as defined by school board policy and procedures. PO 4. Demonstrate safe online communication practices regarding personal information. PO 5. Analyze and compare how web advertising influences consumer choices. PO 6. Advocate and exhibit legal and ethical behavior when using technology. Concept 2: Leadership for Digital Citizenship PO 1. Exhibit digital citizenship by consistently leading by example and advocating social and civic responsibility to others. Concept 3: Impact of Technology PO 1. Develop a possible technological solution for a contemporary issue. |
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Strand 6
Strand 6: Technology operations and concepts
Concepts | Activity Name |
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Concept 1: Understanding PO 1. Describe how the components of a system are integrated using appropriate terminology. PO 2. Define and apply knowledge of various technical process terms. PO 3. Choose technology applications appropriate for the audience and task. PO 4. Recognize and demonstrate ergonomically safe and sound use of equipment. PO 5. Investigate and evaluate physical risks of using digital technology. Concept 2: Applications PO 1. Demonstrate speed and accuracy using appropriate data entry tools. PO 2. Compose a multiple section document that applies the most appropriate media and advanced formatting. PO 3. Use spreadsheets to calculate, graph, organize, and present data in a variety of real-world settings. PO 4. Use database features to export, organize, compile, and output data. PO 5. Compose media for the web with interactive capabilities. PO 6. Create, evaluate and critique web structure and content. PO 7. Use network protocols for moving files and secure web access. Concept 3: Problem Solving PO 1. Identify and use online help and other support to learn about features of hardware, software, and connectivity as well as to assess and resolve problems. Concept 4: Transfer of Knowledge PO 1. Transfer understanding of current technologies to new and novel learning situations. |
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Career Technical Education Standards
Digital Communications
Digital communications: 10.0200.13
Standard | Activity Name | Description |
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TV and Film
TV and film: 10.0200.10
Standard | Activity Name | Description |
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Network Technologies
Network technologies: 15.1200.30
Standard | Activity Name | Description |
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15.1200.10 Shared Information Technologies Fundamentals |
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Common Core Standards
Speaking & Listening
Speaking and listening
Standard | Activity Name | Description | |
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CCSS.ELA-LITERACY.SL.9-10.1: Initiate and participate effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grades 9-10 topics, texts, and issues, building on others' ideas and expressing their own clearly and persuasively. |
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CCSS.ELA-LITERACY.SL.9-10.2: Integrate multiple sources of information presented in diverse media or formats (e.g., visually, quantitatively, orally) evaluating the credibility and accuracy of each source. |
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CCSS.ELA-LITERACY.SL.9-10.3: Evaluate a speaker's point of view, reasoning, and use of evidence and rhetoric, identifying any fallacious reasoning or exaggerated or distorted evidence. |
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CCSS.ELA-LITERACY.SL.9-10.4: Present information, findings, and supporting evidence clearly, concisely, and logically such that listeners can follow the line of reasoning and the organization, development, substance, and style are appropriate to purpose, audience, and task. |
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CCSS.ELA-LITERACY.SL.9-10.5: Make strategic use of digital media (e.g., textual, graphical, audio, visual, and interactive elements) in presentations to enhance understanding of findings, reasoning, and evidence and to add interest. |
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Writing
Writing
Standard | Activity Name | Description |
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CCSS.ELA-LITERACY.W.9-10.6: Use technology, including the Internet, to produce, publish, and update individual or shared writing products, taking advantage of technology's capacity to link to other information and to display information flexibly and dynamically. |
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CCSS.ELA-LITERACY.W.9-10.7: Conduct short as well as more sustained research projects to answer a question (including a self-generated question) or solve a problem; narrow or broaden the inquiry when appropriate; synthesize multiple sources on the subject, demonstrating understanding of the subject under investigation. |
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CCSS.ELA-LITERACY.W.9-10.8: Gather relevant information from multiple authoritative print and digital sources, using advanced searches effectively; assess the usefulness of each source in answering the research question; integrate information into the text selectively to maintain the flow of ideas, avoiding plagiarism and following a standard format for citation. |
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CCSS.ELA-LITERACY.W.9-10.9: Draw evidence from literary or informational texts to support analysis, reflection, and research. |
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CCSS.ELA-LITERACY.W.9-10.10: Write routinely over extended time frames (time for research, reflection, and revision) and shorter time frames (a single sitting or a day or two) for a range of tasks, purposes, and audiences. |
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Next Generation Science Standards
Overview
HS-ETS1-1: Analyze a major global challenge to specify qualitative and quantitative criteria and constraints for solutions that account for societal needs and wants.
HS-ETS1-2: Design a solution to a complex real-world problem by breaking it down into smaller, more manageable problems that can be solved through engineering.
HS-ETS1-3: Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics, as well as possible social, cultural, and environmental impacts.
HS-ETS1-4: Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem.
Quarter 1
Quarter 1
Standard | Sample Activity | Description |
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HS-ETS1-1 | Digital Citizenship curriculum (all quarters) | Digital Citizenship curriculum (all quarters) introduces students to issues raised by pervasive internet and digital social communications such as privacy, responsibility, and respect for intellectual property. This topic is explored interactively through the year-long web design, blog, and podcasting projects as students take on the role of digital content evaluators, curators, and creators who analyze digital communications platforms for criteria like effective communication, audience targeting, and design values |
HS-ETS1-2 |
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HS-ETS1-3 | Critical media analysis | Critical media analysis activities teach students how to critically evaluate social issues like diversity and representation in media, targeting of audiences through websites and other social media, and issues of privacy in digital citizenship. Blog and podcast projects give students opportunities to make these choices for themselves and reflect on their criteria. |
HS-ETS1-4 |
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Quarter 2
Quarter 2
Standard | Sample Activity | Description |
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HS-ETS1-1 | N/A | N/A |
HS-ETS1-2 | Alice | Alice programming projects all involve decomposition of a larger problem into smaller tasks, functions, and subroutines. For example, Alice project: Movie/TV scene remix and Alice project: Journey are complex projects that require storyboarding, writing, setting design, programming, and finishing steps to be completed. These projects will engage with media representation problems and the intersection of identity and life trajectory, respectively. |
HS-ETS1-3 |
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HS-ETS1-4 | Alice | The Alice Programming environment offers a computer simulation protocol for modeling media representations, physics simulations, and other types of solutions to identified problems. |
Quarter 3
Quarter 3
Standard | Sample Activity | Description |
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HS-ETS1-1 | Citizen Science, DIY Culture, Water Curriculum | Units on Citizen Science, DIY Culture, and a NASA-funded Water Curriculum will provide students specific case studies to practice analytical skills of problems. |
HS-ETS1-2 | Arduino | Arduino projects will involve students designing, building, and programming devices to address a citizen-science issue. |
HS-ETS1-3 | Arduino, Water Curriculum, Citizen Science | Students will reflect on the design of their Arduino projects for effectiveness, evaluate existing and proposed solutions to water crises in the Water Curriculum, and learn to evaluate outcomes of citizen science projects for effectiveness and fulfillment of target criteria. |
HS-ETS1-4 | Virtual Worlds, Citizen Science, Arduino | The end-of-quarter showcase in Virtual Worlds will offer students a platform for their citizen science projects using Arduino and design supplemental environmental objects to enhance presentation and simulation. |
Quarter 4
Quarter 4
In this quarter, students will do 2 culminating projects (half term each) on topics of their choice that connects to a significant current issue in society. They will research the topic, identify relevant criteria and constraints, brainstorm solution approaches, select appropriate educational technologies, and develop solutions using computational thinking, project management, and other skills/knowledge learned during the year. Thus, the entire NGSS-articulated engineering design standards will be fulfilled during the process of creating these projects.